Rips in the fabric of time (called black points) are appearing all over Earth and Z/X from 5 alternate futures are pouring out of them wreaking havoc and destruction! Now, 5 black points have finally appeared in Singapore and it is up to you to pick a side in order to survive or even conquer the world!

Z/X (pronounced as Zet X or Zex), Zillions of Enemies X, is a Japanese trading card game created by the Japanese company, Broccoli in collaboration with Nipon Ichi Software (of Disgaea fame). It's fast paced, tensed and exciting gameplay ensures that both players are kept on their toes as the winner is not determined until the game is over. It is played on a shared field of 3x3 grids where the player displaying superior tactical decision would proof to be the victor! It has an anime series currently in the works soon to be released.

We started this blog into order to allow Z/X tcg (Zillions of enemy X trading card game) enthusiasts in a convenient way to look for and buy cards. We are also trying to promote Z/X tcg to a wider audience by organising tournaments and special events.

If you have any inquiries or you wish to order any products, please feel free to email us at sgzxtcgonline@gmail.com!

How to Play



Overview

Players will summon Z/X(Zillions of enemies X) onto a 3X3 playing field where they will battle it out for survival and domination!







Objective

The objective of the game is to reduce your opponent's 4 life to 0.

Deckbuilding

You will need a deck of cards in order to play Z/X.
The deck can only contain 50 cards.
You may add a maximum of 4 copies of any single card into your deck.
20 of the cards in your deck must contain "Ignition" icon, not more, not less.
There can only be up to a maximum of 4 cards with "Life Recover" in the text in your deck.
 There can only be up to a maximum of 4 cards with "Void Bringer" in the text in your deck.
Player Cards are not included in the deck, as such do not count as part of the 50 card limit.

Preparation

Each player place his player card onto the player square. You may play without any player card, however it is handy to have one.

Each player then select a card with the "Start Card" text and place it on top of your player card. It is not required that you have a start card, however it is recommended.

Rock-paper-scissor is used to determine who starts first and the player who wins will start first.

Draw 4 cards from your deck as your initial hand.
Each player may mulligan once per game by shuffling your hand into the deck and redrawing 4 cards. (You will have to shuffle all 4 cards into the deck if you wish to mulligan)

Place the top 4 cards of your deck facedown into the life area as your life.
Place the next top 2 cards from your deck face up into your resource area as your starting resource.

The starting player may then start the game by taking his first turn.


Card breakdown

1) Name of the card
2) Card type (Player, Z/X or Event)
3) Cost of the card
4) Colour of the card
5)  Card Text, This is where the abilities of the cards will be.
startup: abilities where the player can choose to activate by paying the cost.
auto: abilities that will take effect if the condition is met
continuous: abilities that take effect as long as the card is active.
6) Icons (Ignition or Evol Seed)
7) Race of the card
8) Power of the card

Reboot: Cards that are in the vertical orientation
Sleep: Cards that are in the horizontal orientation

Phases of a turn

1) Reboot Phase
Reboot(orientate in to the portrait orientation) all cards that you control that are in the sleep position.

2) Draw Phase
Draw a card from the top of your deck into your hand.

3)Resource Phase
You may select a card in your hand and place it face up into your resource area. You may choose not to place any cards into your resource area. Cards placed in your resource area is used to play the cost of cards that you play. Only one card can be placed into the resource area per resource phase.

4) Ignition Phase
You may perform an Ignition.
An Ignition is done by:
Place a card from your charge to your trash.
Reveal the top card of your deck
- if the card revealed contains an Ignition Icon, you may play that card onto the field without paying its cost. This is called an Overdrive(OD).
- If the card revealed do not contain an Ignition icon, discard the card revealed to your trash.

You may perform as many Ignition action as you want during your Ignition phase as long as you have cards in your charge.

5) Main Phase
In any order as many times as you wish, you may perform the following actions.
Please refer to "Paying Cost" for how to pay costs.

1) Play a Z/X
Select a Z/X from your hand, pay the indicated cost and place it into a square that does not contain any Z/X or your opponent's player card.

2) Play an Event
You may play an Event from your hand or use a startup ability of your Z/X by paying the cost. After resolving the effect immediately, place the Event card into your trash.

3) Battle phase
Attack another Z/X or your opponent's player card with your Z/X.

6) End Phase
Any damage dealt of any Z/X this turn is removed.
If the number of cards in your hand is more than 6, select and discard cards from your hand to the trash until you have 6 cards in your hand.
Any effect that takes place until end of turn ends now.

Playing Field


1) Squares
There are 2 types of Squares:
2) Normal Square
3) Player Square

4) Resource area
5) Deck
6) Trash
7) Charge area
8)Life area

9) The column of squares nearest to you: Your Army Squares
10) Central area
11) The column of squares nearest to your opponent: Your opponent's Army Squares( These do not count as army squares for you)

Your sideOpponent's side


Paying Cost



Whenever you want to play a card, you will need to pay the cost written on the card.
Costs are paid by sleeping the same number of cards in reboot position in your resource area as the cost. At least of the cards you sleep to pay the cost will need to be the same colour as the card that you are playing.

Playing a Z/X


When you play a Z/X, you may place it in a square following the following rules:
1) You may not place it in a square containing an enemy Z/X
2) You may not place it in your opponent's player square
3) You may not place it in a square containing your own Z/X in sleep position
4) You may place it in a square containing your own Z/X in the reboot position, however you will have to place that Z/X that was originally in that square into your trash.


Event Cards

Event cards can be played from your hand by paying its cost. Effects from event cards played are resolved immediately. Event cards whose effects had been resolved are placed into your trash. Event Cards can only be played during your main phase of your turn or during the battle phase of your or your opponent's turn.

Battle phase

The player declares that he is attacking and selects the attacking Z/X placing it in the sleep position and the target of the attack, a player card or a Z/X that is adjacent to the attacking Z/X.
If there is a Z/X in your opponent's player square, you may not attack your opponent's player card.
Starting with the current player's turn, the player and his opponent may alternately play events or use the startup abilities of Z/Xs now. If an Event was played or an ability is used, resolve the effect immediately. If you and your opponent decided to pass on playing events or use startup abilities in a row, the battle phase will continue.
If the Z/X or player card that was attack is still adjacent to the attacking Z/X, the attacking Z/X will deal damage to the attacked card equals to its power.
The damage is done unilaterally, the attacking Z/X do not receive damage from the attacked Z/X. If the attacked Z/X is dealt damage equals to or more than its power, it is destroyed and placed in the owner's charge area.
If your opponent's player card is attacked, deal one damage to your opponent. You may select one of the facedown card in your opponent's life area and he reveals the card. If there is an Ignition icon on the revealed card, he may play it into a square without paying its cost. If the card played this way contains the "Life Recovery" and your opponent's life is equal or lower than you, he may place the top card of his deck into his life area. If the card played this way contains the "Void Bringer" and your opponent's life is equal or lower than you, he may select a Z/X in a square and place in into the owner's trash. If a card was not played or the revealed card do not contain an Ignition icon, place the card into the charge area.
The Battle phase has now ended.
You may initiate any number of battle phase during your main phase in any order as many times as you like.

When your deck runs out

When your deck is empty, shuffle your trash and place the cards facedown into your deck area as your deck. Next, place one card from your life into the charge area. If your life reaches 0 as a result, you lose the game.




You can also check out the basic rules by Chan of Difference in Skill here