Rips in the fabric of time (called black points) are appearing all over Earth and Z/X from 5 alternate futures are pouring out of them wreaking havoc and destruction! Now, 5 black points have finally appeared in Singapore and it is up to you to pick a side in order to survive or even conquer the world!

Z/X (pronounced as Zet X or Zex), Zillions of Enemies X, is a Japanese trading card game created by the Japanese company, Broccoli in collaboration with Nipon Ichi Software (of Disgaea fame). It's fast paced, tensed and exciting gameplay ensures that both players are kept on their toes as the winner is not determined until the game is over. It is played on a shared field of 3x3 grids where the player displaying superior tactical decision would proof to be the victor! It has an anime series currently in the works soon to be released.

We started this blog into order to allow Z/X tcg (Zillions of enemy X trading card game) enthusiasts in a convenient way to look for and buy cards. We are also trying to promote Z/X tcg to a wider audience by organising tournaments and special events.

If you have any inquiries or you wish to order any products, please feel free to email us at sgzxtcgonline@gmail.com!

Showing posts with label zxtcg. Show all posts
Showing posts with label zxtcg. Show all posts

Thursday, 9 January 2014

Z/X Zillions of enemy X Anime Out Now!!

The anime for Z/X Zillions of Enemy X is out now!!!
Watch it here!!!

http://www.animehere.com/zillions-of-enemy-x-ignition-episode-1.html

Enjoy!

Wednesday, 8 January 2014

Z/X tcg Anime out soon!!!

The anime for Z/X tcg is going to be out soon tonight!!! (or tomorrow morning for us) in Japan!!


Thursday, 2 January 2014

Blitz Style Aggro Decks

The below article is translated from an article by "Cold-hearted Killer"

What we call blitz, is a deck that allows the first player during the 6th resource turn(4th turn) to reliably deal 2 damage to your opponent. The motto is bash it down, hit it in!

Next, we will talk about the gameplay and tactics of blitz play. The battle field will be referred to through the use of the keyboard num pad. Your player square will be "2", your opponent's player square will be referred as "8".

Usually, the early stages of Z/X gameplay before the 6th resource turn will be as follows:

 The first player will usually play a 3 cost Z/X to attack the opponent's player square, the second player will on his turn, play a 3 cost on the player square and counter attack. The first player will then counter with a 4 cost Z/X attacking the opponent's player square, or more aggressively, igniting the one charge to call a Z/X to deal damage to the opponent. The second player will follow up with two ignitions to clear the battlefield. During the first player's 5th resource turn, he may or may not ignite a ignition and play a 3-4 cost onto the "1" "3" position to remove the opponent's "4" "6" position's 3 cost Z/X. When the 6th resource turn arrived, the arrival of 9k-10k large Z/X will start appearing or swarming the battlefield with low cost Z/Xes. This is a typical opening early game sequence of a Z/X game.

From the above, we can see that before the 6th resource turn, it will mostly be a back and forth clearing of fields in order to enter the mid/late stage(7th+ resource turns) where more interactions and strategies will happen. Because of this, the appearance of blitz style attack, where during the normal monotonous early game, before the 6th resource turn where resources are scarce, aggressively dealing damage and increasing the tempo of the game.

Let's talk about the first player's situation. The first player, during the 4th resource turn may be able to ignite a Z/X during the ignition phase to deal one damage to the opponent, however, we shall not take this situation into account due to the extremely low probability that this will happen. We will take the average of an ignition happening as 3 charge to one successful ignition. (A typical blitz deck will consist of the usual 20 ignitions and 8 evolseeds, usually receiving an advantage in 2 charges used for ignitions, however, we will use 3 charge as an example instead.)

The key of a blitz attack is dealing the first damage during the 5th resource turn. However, the turn before is the opponent's 4th resource turn, where he will be able to play a 4 cost Z/X(usually however, opponents may play a 3 cost Z/X during a 4th resource turn as well). If the opponent played a 4 cost Z/X on the player square, and we did not ignite or ignite successfully, how can we deal one damage to the opponent on our 5th resource turn? 5 Resources, in a blitz deck, will allow us to play 2 3+2 cost Z/Xes. However, if the opponent plays a 4 cost vanilla Z/X, how would be we able to deal one damage to the opponent with a 3 cost and 2 cost Z/X? As a result, the following cards will be the cards that will enable us to bypass the barrier of the Z/X on the opponent's player square.

B02-007 - Swift Tourmaline, Tourmaline Hawk, [Auto] When this card appear, if there are only 6 or less cards in your Resource, until end of turn, this card gets Power +2000.

B02-064 - Assassin's Dagger of Abyss, Flame Corpse, [Auto] When this card attack your opponent's Z/X with Cost 4 or less and deal damage to it, destroy that Z/X.

B03-085  - Sheep Girl, Were-Sheep, [Auto] When this card appear, if there are 6 or less cards in your opponent Resource, choose a Z/X in Square, until end of turn, it gets Power +2000.

As above, these 3 cost Z/Xes will enable us to bash down the wall on the opponent's player square to allow the 2 cost Z/X to deal the 1 damage. On the 6th resource turn, because of the 2 3+2 cost Z/Xes which the opponent will try his best to clear the field, by using the 2 charges to ignite or playing a 3+3 or 6 cost Z/X, we will be able to deal the 2nd damage to the opponent.

The above situation is taking into account the fact that no successful ignition had happened. However, in the 5th resource turn, there will be 2-3 charges to ignite successfully to deal one additional damage to the opponent. However, the opponent would not sit by receiving all your attacks and not ignite successfully, any successful ignition on your opponent's part will disrupt your tempo. How do we cope in this situation in order for us to mercilessly attack the opponent while taking care of the opponent's ignitions in the squares? We will then make use of these cards....

B02-022 - Cross Sniper, Scheat, [Auto] When this card appear during Ignition Phase, choose one of your opponent's Z/X with Cost 4 or less in Normal Square, and return it to hand.

B02-062 - Falling Spear, Speer, [Auto] When this card appear during Ignition Phase, choose one of your opponent's Z/X with Cost 4 or less in Normal Square, and destroy it.

B02-001  - Flower of Warring States, Mori Ranmaru, [Auto] When this card appear during Ignition Phase, choose one of your opponent's Z/X in Normal Square, and deal 5000 damage to it.

The above 2 cost Z/Xes are able to respond to the ignitions that your opponents ignited and allow you to continue the assault. However, their effects can only be activated when they come into play during the ignition phase. However, If they come into play from hand or life, there's no effect, what use is there? Which is a common sentiment. These 2 cost Z/Xes' use is not only for the activation of their abilities during the ignition phase, which would bring about great rewards, but also used during the 5th resource turn for the dealing of damage as if you do not have any 2 cost Z/X during that turn, even if you can destroy the Z/X on your opponent's square, you would not be able to capitalise on it. Which is why, a blitz deck would often have two sets of 2 cost Z/X, the voidbringers and these ignitors.

Your gameplay before the 6th resource turn ideally should be as above, when your opponent reaches his 6th resource turn, your opponent will be able to play more cards from his hand, which will complicate the battlefield.

I will mention 3 scenarios here:

1) Your opponent's ignition is successful, when he clears the field, he plays a large Z/X into the player square.
2) Your opponent's ignition is successful, and plays 2 3 cost Z/X into his player square and either 7 or 9 position and clears as much of your Z/X as he can.
3) Your opponent's ignition is successful and plays a 3 or 4 cost Z/X into the 7 or 9 position.

Regarding the first scenario, Let's take a moment and look at teh battle field. First of all, we had a 2 and a 3 cost Z/X and an ignited Z/X on the 7, 5 and 9 position. If your opponent ignited successfully, he will place it on the 4 or 6 position, start clearing the field and reinforcing his player square with a high cost Z/X. We will have 3 dead Z/X and the 7, 5 and 9 position will be empty, while your opponent will have Z/X on the 4 and 6 position. In this situation, we will have 7 resources and 3 charges, according to the probability of getting one successful ignitions every 3 charges, we can reliably play 2 3 cost Z/X from hand and attack the opponent's player square large Z/X and used the successful ignition to deal the 3rd damage.

Regarding the second scenario, we can take it that during our turn, the opponent is occupying 3 of the squares in the 4, 6, 7 and 8 position, but the 5 and 9 position is still empty, in addition to hoping that we can get the above 2 cost ignitors, we are able to play 2 3 cost Z/X from hand to deal the 3rd damage.

The situation will be similar except the killing of one more Z/X in the third scenario.

As such, before your opponent's 7th resource turn, if he did not ignite any Z/X from his life, he would be down to 1 life, if he ignited once from life, he would still be at 2 life. Even if your opponent have Z/X on the 4 and 6 position, they would not have any practical use.

When your opponent reaches the 7th resource turn, some people say, they'll just cast a Destiny vein and discard a card to blast all your Z/X to hell and you can't do anything anymore. Although that is true, and the blitz strategy is afraid of Destiny vein or Evil Bane K2, because smaller Z/X cannot do anything to them, however, the Blitz deck do not necessarily only contain small low cost Z/Xes. Since we can foresee such situations, we can also add other Z/X into the deck to counter such treats. These are low cost but high attack power Z/X such as:

B02-072 - Black Sword, Cursed Soul, [Continuous] If there are 20 or more cards in your Trash, this card gets Power +3000.

B04-013 - Serpent of Chaos, Yamata no Orochi, [Continuous] If there are only 9 or less cards in your Resource, this card gets Power +2000.

Why are the above 2 Z/X recommended? It's because their high attack power is "virtual", your opponent's Tyrant Blade, Dragonic Flare would not be able to kill them. And they have the ability to destroy Destiny vein or Evilabane K2 which would counter our smaller Z/Xes and allow us to do a 6+2 or 5+3 play to attack your opponent's life.

The above is all about how a blitz deck should play, now I will talk about the strategy behind the Blitz style of decks.

The key to blitz attack are the three position 5, 7 and 9, because these 3 position will allow us to attack your opponent's life directly, and your opponent will not turn a blind eye towards them. He will almost definitely play Z/X into the 4, 6 position to clear your Z/X, but before the 6th resource turn, your opponent will not have any extra resource to play any Z/X into the 7 or 9 position after clearing the field and reinforcing his payer square, also, it is the 4 and 6 position that is the most useless. The Z/Xes on these two position is unable to protect your player square and will also not threaten your opponent's player square, we can well ignore the Z/X on these two sqaures. When it's back to our turn, our opponent will likely have 3 life and Z/Xes on the 4, 6 and 8 position and maybe one beside our player square as well, in this situation, normally we will place Z/X on the 1, 2 or 3 position, start attacking and clearing your opponent's Z/X and stabilise the board right?

No, in the blitz strategy, we do not care about our player square, so we still play 3 Z/X into the 5, 7 and 9 position to continue the assault and ignore the opponent's Z/X on the 1 or 3 position, if we are able to successfully ignite the 2 cost ignitions, we may even be able to get rid of it!).  Continuing the assault and concentrate on attacking your opponent's player square, 1 damage if less, 2 damage dealt if more.
After such aggressive assault on your opponent's life, the situation will definitely be our player square being empty and having Z/X on the 7, 5 and 9 position with 4 life ( or 3). Your opponent will have 2 life (or 1). Thel ikely senario is your opponent having Z/X on the 4, 6, 3 or 1 position. During your opponent's turn, some people will say, what if your opponent ignites successfully and surround your player square and dealing 3 damage, wouldn't you be dead? That is right, however, during your opponent's turn, facing 3 Z/X surrounding your opponent's player square, the ignited Z/X will not be able to enter the 5, 7 or 9 position, it will likely be placed on the 1 or 3 position beside our player square, thus after the ignition phase, our absolutely worst situation is the opponent having Z/X on the 1, 3, 4, 6 four positions and we do not have any Z/X on our player square. The situation looks bleak for us as your opponent will be able to deal 2 damage to us and after destroying our Z/X on the 5 position, call another Z/X from hand and dealing the third damage, wouldn't we be GG?

However, in the opponent's perspective, usually it's not similar to the above. Your opponent will think, my opponent have more life than me, if out of the 4 (3) life there is an ignition that can be a meat shield, me having 2 (1) life will not be able to survive the next turn. Because of this higher possibility of ignition from life when there is more life, your opponent will usually deal 2 damage from the 1 and 3 position then clear the 5, 7 and 9 position and playing a Z/X to plug the hole at the 7 or 9 position, thus during our turn, we just have to get one 2 cost ignition from the 4 charge that we have to blow the plugged hole wide open and continue the assault to deal one more damage.

Although the above scenario may seem improbable, the scenarios are based on your opponent being able to have a lot of successful ignitions, almost having a one ignition for one charge ratio while our ignition ratio is at 3 or 4 to 1. When the ignition ratio is more similar between the 2 players, we would have an easier time attacking the opponent.

The above is a strategy for a blitz style deck.



Monday, 9 December 2013

2nd Chitose Cup Winning Decklists!!

Champion

Green Dragon Maiden, Kuschel
B02-085 Transforming Triple Staff, Yamabuki x1
B05-081 Sweet Honeybee, Queen Bee x4
B01-086 Expert of Future, Tanpopo x4
B03-083 Beastman, Were-Hedgehog x4
E02-098 Legendary Deity, The Hundred Knights x2
E01-013 Demon of Solitude, Solitus x3
B01-080 Moonlight Funeral Fang x3
B06-085 Stealth Birdman, Were-Crow x4
B02-092 Alluring Seven-Branched Sword, Gekkakou x3
B01-092 Graceful Naginata, Ayame x3
B01-090 Tidy Lemon Balm x3
B06-097 Cherry Blossom Dragon, Noble Grove x3
B03-097 Flower Dragon, Ivy Wing x2
B06-076 Combat Corpse Ogre, Assault Corpse x4
B03-077 Ruin-Hell Dragon, Destiny Vein x4
B06-099 Combined Power x3

1st Runner Up

Raichou Suguru
B03-022 Steel Castle, Osmium x3
B02-022 Cross Sniper, Scheat x4
B01-024 Steel Castle, Technetium x4
B03-023 Evaporation Machine, Evaporation x4
E01-005 Laser Scythe, Avior x4
B06-061 Life Collector, Schlacht x4
B01-028 γ-S02 Alioth x4
B04-027 Conductor, Amadius x4
B01-032 Electronic Appliance Union, Tantalum x2 
P01-012 Steel Castle, Promethium x2
B03-033 Permanent Hidden Character, Asagi x3
B03-036 Gigantic Clock, Berkelium x3
B04-036 Sword Emperor Regalia, Cyclotron x3
B04-074 Dancing Skeleton, Skeletal Dancer x4
B05-076 Demonic Wolf Champion, Hoelscher x2

2nd Runner Up

Red Dragon Maiden, Meiral
B02-005 Handgun Craftsman, Quick Draw x1
B01-006 Goddess of Hunting, Artemis x4
B05-001 Goddess of Fate, Verdandi x4
B05-003 Queen of Warrior, Zenobia x4
B06-003 Houjou's War Princess, Kaihime x4
E01-001 Queen of Land of the Rising Sun, Himiko x4
B03-006 Goddess of Strategy, Athena x4
B06-011 Shiver Emerald, Emerald Stag x4
B06-017 Emperor Dragon, Lord Crimson x4
B04-018 Tyrant Blade, Dragonic Flare x3
B06-076 Combat Corpse Ogre, Assault Corpse x4 
B06-085 Stealth Birdman, Were-Crow x4
B02-092 Alluring Seven-Branched Sword, Gekkakou x3
E02-093 User of Water Dragon's Power, Ash x3

Friday, 29 November 2013

Winning decklist for the 2nd Strategist Cup!!


Champion

E02-024 Uniform Asagi x4
E02-025 Pajama Asagi x4
E02-026 Floating Asagi x4
E02-027 Asagi's War Preparation x1
E02-030 Expressionless Asagi x4
E02-031 Aim to Shoot, Asagi x2
E02-032 Beach Asagi x4
B03-077 Ruin-Hell Dragon, Destiny Vein x4
B06-061 Life Collector, Schlacht x4
B06-076 Combat Corpse Ogre, Assault Corpse x4
E02-065 Etna the Sharp Tsukkomi x4
B01-092 Graceful Naginata, Ayame x3
B06-085 Stealth Birdman, Were-Crow x4
E02-087 Stubborn Prinny, Asagi x4

1st Runner Up

B01-023 Cymbal Player, Strauss x1
B01-026 Erasure Machine, Void x4
B02-023 String Performer, Sariel x4
B02-030 Light Whip, Atria x4
B02-034 Castle of Science, Bismuth x1
B02-036 Super Steel Regalia, Lawrencium x4
B03-023 Evaporation Machine, Evaporation x4
B03-032 Space Fortress, Strontium x3
B03-036 Gigantic Clock, Berkelium x1
B04-035 Administrator Vega x2
B05-021 Plague Machine, Pox x4
B05-113 Laser Scythe, Avior x4
B06-030 Dozen Melody Diva, Belka x4
B06-040 Reia's Determination x4
E02-033 Vow to Overthrow Zenon, Adell x2
B06-088 Noisy Mint x4

2nd Runner Up

B03-033 Permanent Hidden Character, Asagi x2
B04-027 Conductor, Amadius x3
E02-021 High Spirited Asagi x2
E02-022 Dozing Off Asagi x4
E02-023 Cheerful Asagi x4
E02-024 Uniform Asagi x4
E02-025 Pajama Asagi x4
E02-026 Floating Asagi x4
E02-027 Asagi's War Preparation x1
E02-028 Holding a Bread, Asagi x4
E02-029 Vow to Become Protagonist, Asagi x1
E02-031 Aim to Shoot, Asagi x2
E02-032 Beach Asagi x2
E02-040 Watermelon Splitting x3
E02-101 Aim to be Protagonist! Asagi x2
P04-021 Asagi Go Fight! x4
B04-074 Dancing Skeleton, Skeletal Dancer x4

4th Place

B04-002 Goddess of Fortune, Lakshmi x4
B04-012 Stabbing Spinel, Spinel Penguin x4
B04-013 Serpent of Chaos, Yamata no Orochi x4
B05-003 Queen of Warrior, Zenobia x4
B06-005 Frivolous Three Musketeer, Porthos x2
E01-001 Queen of Land of the Rising Sun, Himiko x4
C04-005 Goddess of Hunting, Artemis x4
B02-064 Assassin Dagger of Abyss, Flame Corpse x4
B02-066 Demon of Vengeance, Ultio x1
B03-067 Girl of Illusion Path, Alice x1
B03-077 Ruin-Hell Dragon, Destiny Vein x4
B04-073 Fang Hunter, Jager x4
B05-074 Revenant, Ebony Clown x2
B06-061 Life Collector, Schlacht x4
B06-072 Devastation Dragon, Realm Razer x4





Monday, 25 November 2013

Decklist for the 4th Ayase Cup Winners


Champion
B06-104 Red Dragon Maiden, Meiral x1
B01-005 Queen of Desert, Cleopatra x1
B04-002 Goddess of Fortune, Lakshmi x4
B05-003 Queen of Warrior, Zenobia x4
B01-006 Goddess of Hunting, Artemis x4
B05-111 Queen of Land of the Rising Sun, Himiko x4
B05-040 The Cat Returns x4
B04-038 Mechanical Cannon, Dragonic Cannon x4
B04-018 Tyrant Blade, Dragonic Flare x2
B03-006 Goddess of Strategy, Athena x4
B06-006 Nine Great Heroes, Marie Antoinette x3
B06-011 Shiver Emerald, Emerald Stag x4
E02-038 Axel the A-Virus Hazard x4
P05-005 Bow-Waist Princess, Son Shoukou x4
B06-017 Emperor Dragon, Lord Crimson x4


1st Runner Up

B06-104 Red Dragon Maiden, Meiral x1
B01-005 Queen of Desert, Cleopatra x1
B06-061 Life Collector, Schlacht x3
B04-002 Goddess of Fortune, Lakshmi x4
B05-111 Queen of Land of the Rising Sun, Himiko x4
B05-003 Queen of Warrior, Zenobia x3
B01-001 Hound of Fate, Lailaps x1
B01-006 Goddess of Hunting, Artemis x4
B01-020 Main Armament, Fire! x4
B04-070 Chewing Vise x4
B01-092 Graceful Naginata, Ayame x2
B04-013 Serpent of Chaos, Yamata no Orochi x3
B06-085 Stealth Birdman, Were-Crow x4
B06-076 Combat Corpse Ogre, Assault Corpse x4
E02-093 User of Water Dragon's Power, Ash x2
B06-017 Emperor Dragon, Lord Crimson x3
B03-077 Ruin-Hell Dragon, Destiny Vein x3
B02-005 Handgun Craftsman, Quick Draw x1


Top 4

E02-P06 Flonne x1
B06-041 Evilbane, Nilkantha x4
B05-044 Holy Beast, Aura Heqet x4
B05-111 Queen of Land of the Rising Sun, Himiko x4
B01-006 Goddess of Hunting, Artemis x4
E01-013 Demon of Solitude, Solitus x2
B02-001 Flower of Warring States, Mori Ranmaru x2
B03-067 Girl of Illusion Path, Alice x4
E02-056 Angel of Avarice, Artina x4
B02-052 Volonte the Will x2
B04-013 Serpent of Chaos, Yamata no Orochi x4
B05-054 Soul Binding Angel, Lien x4
B06-052 Vague the Wave x2
E02-052 Awakening Angel, Pure Flonne x4
E02-054 Novice Angel, Lilliel x2
B03-077 Ruin-Hell Dragon, Destiny Vein x2
P05-009 Massaging Tabby x1
E02-046 Enthusiastic Flonne x1


Top 4
E02-P06 Flonne x1
E02-027 Asagi's War Preparation x1
E02-052 Awakening Angel, Pure Flonne x4
B05-054 Soul Binding Angel, Lien x4
B06-036 Original XIII Type.XI "Ze31Po" x1
B05-029 Battle Hero, Gruid x2
B05-030 Invulnerable Man, Technetium x1
B02-052 Volonte the Will x1
B05-050 Vent the Wind x2
E02-038 Axel the A-Virus Hazard x2
B04-034 Playground Union, Polonium x4
B04-049 Escaping Pixie-bob x4
B05-059 Punishment Cross x4
B05-044 Holy Beast, Aura Heqet x4
イヴァルベインニルカンタ x4
B05-113 Laser Scythe Avior x4
B03-023 Evaporation Machine, Evaporation x4
B01-045 Absconding Maine Coon x1
B05-022 Lovely Weibel x1
B05-040 The Cat Returns x2



Thursday, 21 November 2013

Winning Decklist of the fifth Azumi Cup

Champion

B01-080 Moonlight Funeral Fang x2
E01-010 Regle the Law x1
B02-045 Etoile the Star x1
B02-047 Lawbringer, Santa Cruz x1
B02-049 Creation the Genesis x1
B02-052 Volonte the Will x1
B03-023 Evaporation Machine, Evaporation x2
B03-042 Pur the Pure x4
B03-044 Puissance the Power x1
B04-041 Destinee the Fate x4
B04-046 Errer the Wander x1
B04-054 Twelve Apostles - Leo Verchiel x3
B04-056 Evilbane, K-Two x3
C03-002 Sword Liberator, Rigel x3
B05-028 Sonic Gunner, Sirius x1
B05-040 The Cat Returns x3
B05-045 Pluie the Rain x2
B05-057 Confront Order x2
B05-059 Punishment Cross x3
B05-076 Demonic Wolf Champion, Hoelscher x3
B05-115 Ciel the Sky x2
E02-047 Play in the Beach, Flonne x1
E02-056 Angel of Avarice, Artina x1
B06-058 Seek Time x2
B06-069 Licking Mimic x2

1st Runner Up

B02-064 Assassin Dagger of Abyss, Flame Corpse x4
B02-066 Demon of Vengeance, Ultio x1
B03-006 Goddess of Strategy, Athena x2
B03-067 Girl of Illusion Path, Alice x4
B03-077 Ruin-Hell Dragon, Destiny Vein x4
B04-002 Goddess of Fortune, Lakshmi x4
B04-012 Stabbing Spinel, Spinel Penguin x4
B04-013 Serpent of Chaos, Yamata no Orochi x3
B04-073 Fang Hunter, Jager x4
C04-005 Goddess of Hunting, Artemis x3
B05-003 Queen of Warrior, Zenobia x1
B05-040 The Cat Returns  x4
B05-111 Queen of Land of the Rising Sun, Himiko x4
B06-061 Life Collector, Schlacht x4
B06-072 Devastation Dragon, Realm Razer x4
B06-107 Black Dragon Maiden, Barahara x1

Top 4

B01-034 Sword Sniper, Rigel x2
B01-080 Moonlight Funeral Fang x2
B03-025 Laser Blade, Benetnasch x4
B03-067 Girl of Illusion Path, Alice x4
B03-077 Ruin-Hell Dragon, Destiny Vein x2
B04-027 Conductor, Amadius x4
B04-032 Invincible Haniwa, Honey-One x4
B04-035 Administrator Vega x1
B04-074 Dancing Skeleton, Skeletal Dancer x4
B04-023 Cyber Rapier, Alphard x4
C03-001 Kagamihara Azumi x1
C03-002 Sword Liberator, Rigel x4
B05-021 Plague Machine, Pox x4
B05-039 Overbearing Bit x2
B05-076 Demonic Wolf Champion, Hoelscher x1
B05-113 Laser Scythe, Avior x4
E02-027 Asagi's War Preparation x1
B06-023 Sword Dancer, Regulus x2
B06-036 Original XIII Type.XI "Ze31Po" x1

Top 4

E01-001 Queen of Land of the Rising Sun, Himiko x4
B02-001 Flower of Warring States, Mori Ranmaru x2
B03-006 Goddess of Strategy, Athena x3
B03-007 Ferocious Tiger's Eye Gem, Tiger Eye x3
B03-056 Lawbringer, Tirich Mir x3
B03-067 Girl of Illusion Path, Alice x3
B04-002 Goddess of Fortune, Lakshmi x4
B04-013 Serpent of Chaos, Yamata no Orochi x3
C04-005 Goddess of Hunting, Artemis x4
B05-003 Queen of Warrior, Zenobia x2
E02-006 Provoking Laharl x1
E02-010 Attacking Laharl  x2
E02-052 Awakening Angel, Pure Flonne x4
E02-054 Novice Angel, Lilliel x4
E02-056 Angel of Avarice, Artina x4
E02-P06 Flonne x1
B06-041 Evilbane, Nilkantha x4

Tuesday, 29 October 2013

Cardlist and Translation sleeves inserts for Booster 6: Maiden of the Five Dragon Gods now UP!!

Booster 6: Maiden of the Five Dragon Gods is now in stock at Dueller's Point!!

Also, card list and Translation sleeves inserts for Booster 6: Maiden of the Five Dragon Gods now UP!!

Check it out now!!

Tuesday, 8 October 2013

Singles prices for Extra Pack 2 are up!!

Need some Singles to complete your favourite Nippon Ichi Software Character decks? Our Single prices are up now!
Come on down to Dueller's Point to get your remaining missing pieces!


Tuesday, 1 January 2013

Z/X Tcg Booster 6: Maiden of the Five Dragon Gods Cards List

Legend: (I) Ignition Icon
             (E) Evol Seed
Name
Cost/Power(Icon)
Race
Card text
Set Number


Red


Calm Silver Steel, Metal Hound
2/3000(I)
Gigantic
[Continuous] Void Bringer (When this card appear from Life, if your Life is equal or less than your opponent's Life, choose a Z/X in Square, and you may put it into Trash.)
[Auto] When this card attack, if you only have 3 or less Life, until end of turn, this card gets Power +2000.
B06-001R

Petrifying Glare, Cockatrice
3/4500
Gigantic
[Continuous] Start Card (This card can be put on the Player Square at the start of the game.)
[Activate] <[2 Red] Put this card from Charge into Trash.> Choose up to 2 Z/X in Normal Square, and deal 2000 damage to them.
B06-002UC

Houjou's War Princess, Kaihime
3/4500(I)
Braver
[Continuous] Life Recovery (When this card appear from Life, if your Life is equal or less than your opponent's Life, recover 1 Life.)
[Continuous] If there are 6 or more Red cards in your Resource, this card gets Power +1000.
B06-003UC

Apprentice Blacksmith, Kodachi
3/5000(I)
Meister
B06-004R

Frivolous Three Musketeer, Porthos
4/6500
Braver
B06-005C

Nine Great Heroes, Marie Antoinette
4/6000
Braver
[Auto] When you play [Activate] ability, you may pay [1 Red]. If you do, choose one of your opponent's Z/X in Normal Square, and deal 5000 damage to it.
B06-006SR

Fierce Sardonyx, Sardonyx Cobra
4/6000
Gigantic
[Auto] When this card is put into Resource, if you have "Explorer Birman" in your Resource, you may pay [2 Red]. If you do, choose a Z/X in Normal Square, and deal 10000 damage to it.
B06-007R

Wild Amber, Amber Stego
4/6000
Gigantic
[Continuous] If there are no cards in your hand, all of your "Gigantic" in Square gets Power +2000.
B06-008C

Four Wheels Workshop, Land Cruiser
4/5000
Meister
[Auto] When this card is put into Resource, if you have "Transformed High Gear, Erbium" in your Resource, choose up to two Z/X in Normal Square, and distribute 6000 damage to them.
B06-009R

War Spear Craftsman, Lance
5/6500
Meister
[Auto] When this card or your "Meister" appear, choose a Z/X in Normal Square, for each of your "Meister" in Square, deal 1000 damage to it.
B06-010UC

Shiver Emerald, Emerald Stag
5/7500
Gigantic
[Activate] <[1 Red]> Choose a Z/X in Normal Square, and deal 2000 damage to it.
B06-011R

Two Horned Beast of Guilt, Bicorn
5/8000
Mythos
B06-012C

Eight-Hundred-and-Eight Corpse General, Chouhi Ekitoku
5/7500
Braver
[Auto] When this card attack your opponent's Z/X in Square and deal 10000 or more damage, choose a Z/X in Square, and you may deal 5000 damage to it. (Must deal 10000 or more damage in single hit.)
B06-013R

Flame Devil, Ifrit
6/9000
Mythos
[Continuous] If you have 3 or more "Mythos" in Square, this card's Cost in your hand is reduced by 2. However, the Cost cannot be equal to or less than 0.
B06-014UC

Stern Hawk's Eye Gem, Hawk Eye
6/9000
Gigantic
[Continuous] If there are 6 or more Red cards in your Resource, this card gets Power +1000.
B06-015C

Goddess of Wisdom, Minerva
6/8000
Braver
[Auto] When this card appear, choose a Z/X in Normal Square, and you may deal 3000 damage to it.
B06-016UC

Emperor Dragon, Lord Crimson
7/10500
Glorious Dragon
[Activate] <[Sleep]> If your Player is "Red Dragon Maiden, Meiral", choose a Z/X in Normal Square, and deal 2000 damage for each Red cards in your Resource to it.
B06-017SR

Main Armament, Fire!
1
Event
[Event] Choose a Z/X in Square, and deal 5000 damage to it.
  X  X  X
  X X    
 X
     
B06-018C

Wheel of Fortune
1
Event
[Event] Choose 2 random cards in your hand, and put them into Trash. If you put 2 cards, draw 3 cards.
B06-019UC

Plasma Howl
2
Event
[Event] Choose a Z/X in Normal Square that appeared during this turn, and deal 7000 damage to it.
B06-020C

Blue

Transformed Baseball Stadium, Radon
2/3000(I)
Metal Fortress
[Continuous] Void Bringer (When this card appear from Life, if your Life is equal or less than your opponent's Life, choose a Z/X in Square, and you may put it into Trash.)
[Auto] When this card appear during Ignition Phase, you may pay [1 Blue]. If you do, draw a card.
B06-021R

Thrusting Machine, Pick
3/4500
Killer Machine
[Continuous] Start Card (This card can be put on the Player Square at the start of the game.)
[Activate] <[2 Blue] Put this card from Charge into Trash.> Choose one of your Z/X in Normal Square, and return it to hand.
B06-022C

Sword Dancer, Regulus
3/5000(I)
Battle Dress
B06-023R

Sleepy Sound, Mardle
3/4500(I)
Mermaid
[Continuous] Life Recovery (When this card appear from Life, if your Life is equal or less than your opponent's Life, recover 1 Life.)
[Continuous] If there are 6 or more Blue cards in your Resource, this card gets Power +1000.
B06-024UC

Trainee, Nonno
4/4500
Mermaid
[Auto] When this card or your "Mermaid" appear, choose a Z/X in Normal Square that is not currently in battle, and you may put it into empty Normal Square.
B06-025UC

Battle Hero, Adhara
4/4000
Battle Dress
[Auto] When this card attack your opponent's Z/X with Power 6500 or less and deal damage to it, return that Z/X to hand.
B06-026C

Transformed Terminal, Rhodium
4/6500
Metal Fortress
B06-027C

Transformed High Gear, Erbium
5/7500
Metal Fortress
[Auto] When this card is put into Resource, if there are 5 or more cards in your Resource, and you have "Four Wheels Workshop, Land Cruiser" in it, choose a Z/X in Square, until end of turn, it gets the following ability.
"[Continuous] Range 2 (This card can attack two Square ahead.) "
B06-028R

Judgment Machine, Decide
5/8000
Killer Machine
B06-029C

Dozen Melody Diva, Belka
4/6000
Mermaid
[Auto] When this card is put into Resource, if you have "Noisy Mint" in your Resource, choose one of your opponent's Z/X with Cost 3 or less in Normal Square, return it to deck, and shuffle the deck.
B06-030UC

Battle Commander, Sargas
5/6500
Battle Dress
[Auto] When this card appear, if there are 6 or more Blue cards in your Resource, draw a card.
B06-031UC

Helix Dragon, Helical Fort
5/7500
Gear Dragon
[Activate] <[1 Blue]> If your Player is "Blue Dragon Maiden, Yui", draw a card. This ability cannot be played more than once per turn.
B06-032SR

Tank Union, Chromium
6/7000
Metal Fortress
[Activate] <[Sleep]> Choose a "Metal Fortress" with Cost 4 or less in your hand, and you may put it into empty Square as Reboot.
X
◎◎◎
◎◎◎
   
B06-033R

Freezing Machine, Freeze
6/9000
Killer Machine
[Activate] <[1 Blue]> Choose one of your "Killer Machine" in Square, and destroy it. Afterwards, draw a card. This ability can only be played during your turn.
B06-034R

Beam Tonfa, Merak
6/8000
Battle Dress
[Auto] When this card appear, reveal 5 cards from the top of your deck, if there are 3 or more "Battle Dress" from among them, choose a Z/X in Normal Square, and you may return it to hand. Afterwards, return the rest of revealed cards back to deck, and shuffle the deck.
B06-035UC

Original XIII Type.XI "Ze31Po"
7/7500
Battle Dress
[Activate] <Put a card from your hand into Trash.> Choose a Z/X with Cost 6 or less in Normal Square, return it to deck, and shuffle the deck. This ability cannot be played more than once per turn.
B06-036SR

Air Master Union, Cobalt
7/9000
Metal Fortress
[Continuous] Range 2 (This card can attack two Square ahead.)
B06-037UC

Man's Pride
1
Event
[Event] Until end of turn, when your Z/X in Normal Square is destroyed, you may return it to hand instead of putting it into Charge.
B06-038R

Barrette Strike Aerial
1
Event
[Event] If you draw by card's effect during this turn, choose a Z/X in Square, until end of turn, it gets Power +5000.
B06-039C

Reia's Determination
5
Event
[Event] If your Player is "Sento Reia", choose a Z/X with "Lawrencium" in its card name in your hand, and you may put it into empty Square as Reboot. Afterwards, draw a card.
X
◎◎◎
◎◎◎
   
B06-040C

White

Evilbane, Nilkantha
2/1500(I)
Guardian
[Continuous] Void Bringer (When this card appear from Life, if your Life is equal or less than your opponent's Life, choose a Z/X in Square, and you may put it into Trash.)
[Auto] When this card appear during Ignition Phase, choose one of your opponent's Z/X in Normal Square, until end of turn, it gets Power -6000.
B06-041R

Curl's Number 1 Henchman, Kijitora
3/5000(I)
Cat Sith
B06-042R

Holy Beast, Aura Brownie
3/4500
Sacred Beast
[Continuous] Start Card (This card can be put on the Player Square at the start of the game.)
[Activate] <[1 White] Put this card from Charge into Trash.> CHoose a White Eventh with Cost 3 or less in your Trash, and return it to hand.
B06-043C

Fascination the Charm
3/4500(I)
Angel
[Continuous] Life Recovery (When this card appear from Life, if your Life is equal or less than your opponent's Life, recover 1 Life.)
[Continuous] If there are 6 or more White cards in your Resource, this card gets Power +1000.
B06-044UC

Evilbane, Parbat
4/6000
Guardian
[Continuous] This card does not receive 3000 or less damage.
B06-045C

Fortune-telling Shiro
4/5000
Cat Sith
[Auto] When this card or your "Cat Sith" appear, your opponent may pay [1 Color]. If your opponent did not pay, choose one of your opponent's Z/X in Normal Square, until end of turn, it gets Power -3000.
B06-046UC

Holy Beast, Aura Skoll
4/5000
Sacred Beast
[Auto] When this card or your "Sacred Beast" appear, reveal the top of your deck, if the revealed card have Ignition Icon, add that card to hand. If it is not, put that card to the bottom of deck.
B06-047UC

Evilbane, Paine Grande
5/6500
Guardian
[Auto] When this card or your "Guardian" appear, you may pay [2 White]. If you do, choose a "Guardian" with Cost 4 or less in your Charge, and put it into empty Square as Reboot.
 X  X  X
 X X
◎◎◎
    
B06-048R

Liberte the Freedom
5/7500
Angel
[Continuous] For each of your "Angel" in Square except this card, this card gets Power +500.
B06-049C

Explorer Birman
5/7000
Cat Sith
[Auto] When this card is put into Resource, if you have "Fierce Sardonyx, Sardonyx Cobra" in your Resource, look at the 2 cards from the top of your deck, choose 1 card from among them, and add it to hand. Afterwards, put the remaining card on the bottom of the deck.
B06-050R

Epee the Sword
5/7000
Angel
[Activate] <[1 White] Put 1 "Angel" from Charge into Trash.> Choose a Z/X in Normal Square, until end of turn, it gets Power -3000.
B06-051UC

Vague the Wave
5/8000
Angel
B06-052C

Evilbane, Paramosh
6/9000
Guardian
[Auto] When this card appear, choose one of your opponent's Z/X in Square, until end of turn, it gets Power -2000.
 X  X  X
 X X
X
   
B06-053UC

Evilbane, Horaker
6/7500
Guardian
[Auto] When this card is put into Resource, if you have "Savage Claw, Kugel" in your Resource, choose a White Z/X with Cost 5 or less in your Charge, and you may put it into Square as Sleep.
X
◎◎◎
◎◎◎
   
B06-054R

Twelve Apostles - Cancer Muriel
6/8500
Angel
[Continuous] If there are 2 or more Event in your Trash, this card gets Power +2000.
B06-055SR

Holy Beast, Aura Sebek
6/9500
Sacred Beast
B06-056UC

Radiant Dragon, Innocent Star
7/10500
Angelic Dragon
[Continuous] If your Player is "White Dragon Maiden, Nino", you may pay the Cost to play White Event in your Trash. When the Event played by this ability has been resolved, remove that Event from game instead of putting it into Trash.
B06-057SR

Seek Time
2
Event
[Event] Choose a Z/X in Normal Square, until end of turn, it gets Power -2000. Afterwards, choose a White Event with Cost 1 in your Trash except "Seek Time", and return it to hand.
B06-058R

Boss Curl's Protection Money
3
Event
[Event] Your opponent may pay [2 Color]. If your opponent did not pay, you choose a Z/X in Normal Square, and destroy it.
B06-059C

Magical Deflect!
3
Event
[Event] Choose 1 of your "Guardian" in Square, until end of turn, at the time that Z/X would receive the next damage, choose a Z/X in Normal Square except that Z/X, and it receive the damage instead. (Receive the damage instead only happen 1 time.)
B06-060C

Black

Life Collector, Schlacht
2/1500(I)
Predator
[Continuous] Void Bringer (When this card appear from Life, if your Life is equal or less than your opponent's Life, choose a Z/X in Square, and you may put it into Trash.)
[Auto] When this card appear during Ignition Phase, choose a Z/X with Cost 3 or less in your Trash, and return it to hand.
B06-061R

Demon of Jewel, Lapis
3/4500(I)
Diabolus
[Continuous] Life Recovery (When this card appear from Life, if your Life is equal or less than your opponent's Life, recover 1 Life.)
[Continuous] If there are 6 or more Black cards in your Resource, this card gets Power +1000.
B06-062UC

Hand of Conviction, Spion
3/3000
Predator
[Continuous] All of your "Predator" in Square gets the following ability.
"[Auto] When your opponent's Z/X destroyed, until end of turn, this card gets Power +2000.
B06-063C

Cheeping Funny
3/4500
Tortures
[Continuous] Start Card (This card can be put on the Player Square at the start of the game.)
[Activate] <[1 Black] Put this card from Charge into Trash.> If there are only 2 cards or less in your opponent's hand, choose a Z/X with Cost 4 or less in Normal Square, and destroy it.
B06-064C

Wailing Girl, Banshee
3/5000
Nosferatu
B06-065R

Skeleton Soldier, Skeletal Arms
4/6500
Nosferatu
B06-066C

Demon of Wine, Vinum
4/4500
Diabolus
[Continuous] All of your "Diabolus" in Square gets the following ability. "[Auto] When this card destroy your opponent's Z/X by battle, you may put the top card of your deck into Charge."
B06-067UC

Savage Claw, Kugel
4/6000
Predator
[Auto] When this card is put into Resource, if you have "Evilbane, Horaker" in your Resource, choose a Z/X with Cost 6 or more in Normal Square, and you may destroy it.
B06-068R

Licking Mimic
4/6000
Tortures
[Auto] When this card appears, if there are 2 or more cards in your opponent's hand, you may pay [2 Black]. If you do, your opponent choose a card in their hand, and put it into Trash.
B06-069UC

Skeleton Captain, Hook
5/7500
Nosferatu
[Continuous] If there are 10 or more cards in your Trash, this card gets Power +1000.
B06-070C

Thrumming Grand Piano
5/6000
Tortures
[Continuous] If there are only 2 or less cards in your opponent's hand, all of your "Tortures" in Square gets Power +2000.
B06-071C

Devastation Dragon, Realm Razer
5/7500
Cruel Dragon
[Auto] When this card destroy your opponent's Z/X by battle, if your Player is "Black Dragon Maiden, Barahara", choose a card in your Charge, and you may put it into Trash. If you do, choose a Z/X with Cost 7 or less in your Trash except "Devastation Dragon, Realm Razer", and return it to hand.
B06-072SR

Demon of Silence, Sileo
5/7500
Diabolus
[Continuous] If this card is in your Charge, your Charge limit is increased by 1.
B06-073UC

Revenant, Slate Ignis
5/7000
Nosferatu
[Auto] When this card is destroyed, if there are 20 or more cards in your Trash, choose a "Nosferatu" with Cost 4 or less in your Trash, and you may put it into empty Square as Sleep.
X
◎◎◎
◎◎◎
   
B06-074C

Executor, Excuor
6/9500
Diabolus
B06-075UC

Combat Corpse Ogre, Assault Corpse
6/8500
Nosferatu
[Auto] When this card is put into Resource, if you have "Stealth Birdman, Were-Crow" in your Resource, choose a Z/X in your Trash except "Combat Corpse Ogre, Assault Corpse", and return it to hand.
B06-076R

Seven Deadly Sins - Demon of Wrath, Ira
7/7000
Diabolus
[Activate] <[0 Colorless]> Choose one of your Z/X in Normal Square except this card, destroy it. If you do, choose a Z/X in Normal Square, and destroy it. This ability cannot be played more than once per turn.
B06-077SR

Ultimate Eternal Dragon
8/10500
Cruel Dragon
[Activate] <[6 Black]> If your Player is "Jinguuji Ren", destroy all Z/X in Normal Square except this card. This ability cannot be played more than once per turn.
B06-078R

Ephemeral Smile
2
Event
[Event] If your Player is "Kamiyugi Ayase", choose a Z/X in Normal Square, until end of turn, it gets Power -5000.
B06-079UC

Dead End Darts
2
Event
[Event] If there are 6 or more Black cards in your Resource, choose a Z/X in Normal Square, and destroy it.
B06-080R

Green

Beastman, Were-Mole
2/2500(I)
Lycanthrope
[Continuous] Void Bringer (When this card appear from Life, if your Life is equal or less than your opponent's Life, choose a Z/X in Square, and you may put it into Trash.)
[Auto] When this card appear during Ignition Phase, until end of turn, this card gets Power +4000.
B06-081R

Steady Comfrey
3/4500(I)
Leafer
[Continuous] Life Recovery (When this card appear from Life, if your Life is equal or less than your opponent's Life, recover 1 Life.)
[Continuous] If there are 6 or more Green cards in your Resource, this card gets Power +1000.
B06-082UC

Watermelon Ladybug, Lady Melon
3/4500
Plasect
[Continuous] Start Card (This card can be put on the Player Square at the start of the game.)
[Activate] <[1 Green] Put this card from Charge into Charge.> Choose a Z/X with Cost 3 or less that is attacking Z/X in your Player Square, until end of turn, that Z/X does not deal damage.
B06-083C

Deadly Poison Saw, Poison Bite
3/5000(I)
Plasect
B06-084R

Stealth Birdman, Were-Crow
4/6000
Lycanthrope
[Auto] When this card is put into Resource, if you have "Combat Corpse Ogre, Assault Corpse" in your Resource, choose a card with Cost 3 or less in your Charge, and you may put it into Resource as Sleep.
B06-085R

Cheerful Caltrop, Shakunage
4/5500
Hourai
[Auto] When this card appear, you may pay [2 Green]. If you do, choose one of your opponent's Z/X in Normal Square, and put it into Resource as Sleep.
B06-086C

Tactless Fist, Yomogi
4/6000
Hourai
[Auto] When card in your Resource is Reboot by card's effect, until end of turn, this card gets Power +2000. (If 2 cards Reboot at once, this card gets Power +4000.)
B06-087C

Noisy Mint
4/6000
Leafer
[Auto] When this card is put into Resource, if you have "Dozen Melody Diva, Belka" in your Resource, you may pay [7 Green]. If you do, choose a Z/X in your Resource, and put it into empty Square as Reboot.
X
◎◎◎
◎◎◎
   
B06-088UC

Frugal Knive, Sumire
5/7500
Hourai
[Activate] <[Sleep]> Choose up to 2 cards in your Resource, and Reboot them.
B06-089UC

Nostalgic Jitte, Shion
5/5500
Hourai
[Auto] When this card destroy your opponent's Z/X by battle, for each of your "Hourai" in Square, choose up to 1 card in Resource, and Reboot it.
B06-090UC

Foliage Dragonfly, Pachira Wing
5/7500
Plasect
[Activate] <[1 Green]> Choose one of your "Plasect" in Square, until end of turn, it gets Power +2000. This ability cannot be played more than once per turn.
B06-091R

Beastman, Were-Zebra
5/8000
Lycanthrope
B06-092C

Beastman, Were-Wolf
6/8500
Lycanthrope
[Auto] When this card destroy your opponent's Z/X by battle, choose a card in your hand, and you may put it into Resource as Sleep.
B06-093C

Skillful Katana, Hiiragi
6/9500
Hourai
B06-094UC

Cat Girl, Were Cat
6/7500
Lycanthrope
[Auto] When this card appear, choose one of your "Lycanthrope" in Square except this card, until end of turn, it gets Power +5000.
B06-095UC

Fairy Princess, Basil
6/2500
Leafer
[Auto] When this card appear, choose up to 2 "Leafer" with Cost 6 or less in your Resource except "Fairy Princess, Basil", and put them into empty Square as Sleep.
X
◎◎◎
◎◎◎
   
B06-096SR

Cherry Blossom Dragon, Noble Grove
7/8500
Vine Dragon
[Auto] When this card receive damage from your opponent's card, if your Player is "Green Dragon Maiden, Kuschel", choose a card in your Trash, and you may put it into Resource as Sleep
B06-097SR

Leader's Roar
1
Event
[Event] Until end of turn, all of your "Lycanthrope" in Square gets Power +2000.
B06-098C

Combined Power
2
Event
[Event] Choose a card in your Charge, and you may put it into Resource as Sleep. Afterwards, choose a Z/X in Square, until end of turn, it gets Power +2000.
B06-099R

Friendly Lunch
4
Event
[Event] Put the top card of your deck into Resource as Sleep. Afterwards, choose up to 3 cards in your Resource, and Reboot them.
B06-100R

Weapon Master, Armed
7/10500
Meister
[Activate] <Sleep 5 "Meister" in Square.> Choose a Z/X in Normal Square, and you may deal 30000 damage to it. Afterwards, deal 1 damage to your opponent.
B06-101Z/XR

Dancing Doll, Love
7/8000
Tortures
[Activate] <[0 Colorless]> Put this card into empty Square as Reboot. If you do, your opponent choose a card in their hand, and put it into Trash. This ability cannot be played unless this card is in hand, and you have "Tortures" in all Square.
 X  X  X
X
◎△◎
    
B06-102Z/XR

Future Big Actress, Di Gi Charat
15/11000
Lycanthrope
[Activate] <[0 Colorless]> Put this card into empty Square as Reboot. If you do, put 3 cards from the top of your deck into Resource. This ability cannot be played unless this card is in hand, and you have "Lycanthrope" with Power 20000 or more in Square.
X
◎◎◎
◎◎◎
   
B06-103Z/XR